Newsletter #2 – December 2024

It’s time for the second quarterly White Cat newsletter! And the last of 2024. So, what better way to use it, than to look at how that year went, and where we might be going next…:
The year 2024 for White Cat
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Burrow Tales
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Eye of D’akess art booklet
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Haunted Forest assets, and incoming RPGmaker official DLC
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Markets and Animation Festival
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Christmas things!
It’s been a busy one!
First of all, I managed to write and release my own first little TTRPG zine Burrow Tales, which was also mentioned at length in the last newsletter. I was happy to see that the little game about daring tunnel-delving adventures for rabbits was received positively by those picking it up, and have ever since wanted to make something more for it. Obviously, that hasn’t happened yet. The skeleton of a small book of settings and adventure hooks is still in my drawer though, and something I’d like to work on soon.
One thing I considered was to pick it up for the upcoming ZineQuest in February, but as other projects took my time these last couple of months, I think it will be too difficult to prepare for such a thing in time. And that’s not to mention how intimidated I feel by the whole deal of running a Kickstarter in the first place, even for such a “small” thing. Maybe in the future…

Another release was the Haunted Forest asset set that I promised in the last newsletter. It came out in time for October spookiness, and received a small update with more items shortly after. It’s currently available on my Itch store together with the previous Summer set, but that won’t be all!
Since it’s release, both the Haunted and Summer forest sets have been approved by Gacha Gacha Games to become official RPGMaker dlc! This means that you will be able to find these as official addons to RPGMaker in their Steam and own official store in the very near future! I’m obviously very excited by this, and hope to make more little asset sets in the future as well. I would love to delve into making monster art assets, for one.
Keep an eye on my Bluesky if you want more timely info on when these things come out!

2024 has also been a year where I dipped my feet into attending different kinds of markets with my products. It started early in the year with a somewhat local market for creatives that was a bit of a dud, having mostly resellers rather than actual handmade crafters. After that however, I went to the Viborg Animation Festival, which was much more fitting, and included a lot of fun mingling with other like minded artists. And here at the end of the year, I went to a proper local christmas market, selling illustrated christmas cards and decorations, some seen above.
These markets were also the perfect excuse to finally make a small art booklet for Eye of D’akess, showcasing all the original artwork made for the game. This is also available on my KoFi now, for anyone who might be curious!
In general, the making of Burrow Tales and the art booklet got me quite hooked on having small physical zines made of my work. Which will lead into one of the next projects for 2025…
What are we looking forward to next?
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Comic
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New Game Project… in Godot?
As the rush to finish themed illustrations for the christmas market ended, another project could begin that I had been chomping at the bit to get started on. A comic!
It is a 12-page story about Ricki, known from Eye of D’akess and my many illustrations of the character in the past. The script is written by a friend, and pages are currently being sketched (often on stream if you want to follow along). I look forward to sharing more about this as work progresses on it, and hope to make this another small zine at the end!

On a more ambitious note, I have also once again been tinkering with the basics of a new game. It’s been 2 years since the release of Eye of D’akess, and it’s feeling about time to start on another proper big project again. This one is still very much in the works, however, so I won’t dare make any promises on a release until I have something more tangible to present.
For now, this will again be something different from both Blue Rose and Eye of D’akess, though taking place in the same universe. Rather than RPGMaker, I have been toying with learning the game engine Godot, which is the engine the project lives in for now. This, of course, also has quite an impact on the time it will take to make it. Should all else fail, I have another RPG game script that I can pivot to and develop. Time will tell!
Closing
This already turned quite long! And only helps underline how I tend to work on way too many things at the same time… But hopefully that means that some of it will be of interest to you as well, no matter how you found your way here.
All in all it has been a pretty good year for finishing things that started, and I hope I can bring this along into the next year, where I hope you’ll join me for the tale of me trying, once more, to do way too many things at once.
The next newsletter will be in March, 2025!
Happy New Year!!
(This post is from the White Cat newsletter, which was originally sent out in December 2024. You can add yourself to the newsletter list here!: https://www.the-white-cat.com/about/ )