Time for some kind of progress report on the AO game.
Since the only thing I have to do at the moment is finishing the art for the game, there rarely is anything new to talk about. I got a composer to help me with the game a short time ago though (Alessio), and he has sent me a few samples to demonstrate what he’s doing. It sounds great already, so I’m really looking forward to what my game will be like with music and everything in it ^^ (He’s also the first person to actually play the game.)
On the art front I finished the lineart for a couple of Zyra CG’s today, and finally pulled myself together to fix the “front” pose for Yoko. You can see the difference here – I believe it helped a lot:
Now she doesn’t look like a gorilla anymore….. Instead her head looks a bit huge. But I noticed that almost all my sprites have huge heads, so maybe it blends in <_<;;
I also noticed an error on her sideways pose now. Sigh. I don’t know if I will fix it….
Yoko: Why is it always my sprites that are broken….?
Tia: I don’t know…. maybe because Vatina isn’t as used to draw you as the rest of us?
Yoko: …. I have disgraced myself.
Tia: Nah, lighten up Yoko!
…… …….
…..
Tia: Wait, where are you going….?
Tia: Nooo stop Yoko! let go of that sword!
XD Cool conversation. Hmm, your sprites are looking great =D!
Yeah, that is quite an improvement over her front sprite. ^_^
I agree, it’s a subtle change, but it makes for a noticeable improvement.
And I love the conversation ^_^
Awawa, Yoko’s really pretty and she seems like a very interesting character. ^^ I want to play AO~… Do you have any estimates for the release date?
Thanks everyone, I’m happy it helped ^^
Hmm release date… it’s hard to say because I’m so slow. I’m trying to use the Nanoreno countdown to hurry and get the art done for the game – I hope to get it ready by summer at least.