Tag: otome game

Heart no Kuni

Heart no Kuni

So, after finishing Princess Nightmare, I decided to pick up and try the other neat-looking otome game that I had lying around, which is Heart no Kuni no Alice. After all an anime is coming up for this game soon, so I thought I better try play it first.

As the title suggests, the game is based on Alice in Wonderland and borrows a lot of concepts and characters from that story. Except that here, Alice does not follow the rabbit but gets kidnapped by him, and everyone in Wonderland is at war against each other. The hat maker is a mafia boss even….

Instead of being a plain visual novel where you read along and makes choices from time to time, you ca move around the map in this game, and choose who you want to visit. You can even change the time of day a few times to try and better your chances of getting certain events with characters.

The art in the game isn’t the most shiny and impressive of all the newer games out there, but to make up for that there is a ton of CG’s in this game. The kind of flat and very strong colours also fit this strange world well. I guess that maybe one could learn something by this – you don’t have to make a game with stellar Ef quality CG’s for it to be good and interesting. I will have forgotten all about this next time I take a look at my own CG’s though, I’m sure….
I can recognise a lot of the voices in the game, there are a few there that I like a lot (Julius! I got really surprised there). That’s a plus. The music isn’t terrible either.

After messing around, going for a guy you couldn’t get yet (bleh), I decided to try and get Ace’s route. He’s the knight of the Heart castle, and seems a nice and dependable guy. Until you find out that he’s not, but instead a bit of an airhead. And kind of creepy sometimes, but so are they all 😛

I have been going at it for a couple of days now, and it seems I’m doing good progress. Apart from the mysterious event here and there, the story is nice and uneventful…. until today, where jealousy hell suddenly breaks loose. Just seeing the characters talking to each other and being all “nice” and “friendly”, I knew this couldn’t go well.

And what do you know! Before long bullets are flying through the air! And the conversation they had in the meantime just had me cracking up several times. Man, this is awesome…. although I get worried too xD The game has this strange double-edged atmosphere going on all the time.

Now I just hope Alice will be able to run for cover.

Really, I wonder if they will have fights like this in the upcoming Alice OVA. I hope so…. hehe.

[youtube=http://www.youtube.com/watch?v=7IoQf0-S3qU]

Princess Nightmare – Final Impressions

Princess Nightmare – Final Impressions

I finally finished the last route in Princess Nightmare the other day. I had finished most of the game a while ago, but kept delaying playing through Franken’s route – it didn’t really interest me that much. He’s a decent character though, and gives a different kind of ending than the other characters.

So, here’s some of my lame, final impressions on the game. Let’s start with the characters: Continue reading “Princess Nightmare – Final Impressions”

*Smack*

*Smack*

And so I got a Good End and my sappy romantic scene in the Princess Nightmare game. Then I realised that the credits roll was filled with spoilers for the other routes! Aaaaaargh! *Has spoiler-phobia*

When you get on the right route, the game is a lot longer than I thought compared to the early Sad ending I got with Shinji. Like, twice as long or something like that.
Too bad I still have to get vampire endings before I can go for Shinji again… looks like the story is throwing hints that Shinji’s route will be quite climatic. I mean, I even saw Mephistopheles for a short moment.

Mephistopheles.

I hate that guy. At least he’s drawn a lot better here than he was in Animamundi 😛

Radou here I come! And yeah, I need to write about something else soon….

Princess Nightmare

Princess Nightmare

I have never been a hugely into otome games (games/visual novels for girls, usually with a girl as the protagonist). My impression of them have been that most of them consist of the main character wading through hordes of cliché bishies, just as many BxG games consist of the main character wading through hordes of moe-blobs. Or rather, it’s not that I didn’t like them, they just never really appealed to me.

But lately I have taken greater interest in them, and decided to try out a few to change my mind. Two games that caught my eye were Princess Nightmare and Heart no Kuni no Alice. Even though what I have tried of Heart no Alice looks very awesome indeed, I decided to go with Princess Nightmare first. It has the advantage of the heroine being voiced, which helps my understanding a lot, and then it’s not as insanely long as Heart no Alice is.

Anyway…. this game really surprised me in a good way. So far I have played through it once, and of course reached a bad ending, but I am enjoying this much more than I hoped I would. The characters in the game are a lot of fun once you really get into it, and the art is wonderful.

You play as “Little Dracula”, a vampire girl who wishes to go to school and try and live like an ordinary girl. Even though her brother Radou is set against it, her father (Dracula himself) gives her permission, and she starts attending a school that is very conveniently divided into day and night classes. Here she meets a human boy named Shinji, his classmates, and his good friend called Inukai (a werewolf).
Of course the vampires are hiding in Japan for a reason, and soon none other than Hellsing himself comes running after them, together with a crazy professor of sorts. I also managed to get a short glimpse of the mysterious “Prince” character before reaching the bad end.

The music in the game is great – especially the creepy tunes work well for me. The voice acting is fun to listen to as well, especially when the characters sometimes make some pretty funny personality changes. Especially a school play in the middle of the story makes me crack up – in spite of the theme being a bit cliché, that scene was just too funny.

It’s obvious that there is still much of the story in the game that I haven’t discovered yet, since I got the “sad” ending.

Unfortunately this game has a feature that seems to be in most Karin games (Yo-Jin-Bo and Animamundi has it as well) – when the game starts, you will be presented with a scene where you have to answer a row of short questions. These questions help determine your chances of getting different endings later in the game. I find it kind of annoying, since this most likely sets you up for a bad ending on your early playthroughs when you don’t know much about the characters. I will definitly end up doing the same thing I did in Yo-Jin-Bo, using a walkthrough for these first few questions, and then get through the rest on my own.
Also, every choice menu has a clock counting down, which makes it a little hard for someone with weak reading skills to make the right choices in time ^^; Thankfully none of the choices have been very complicated so far, so I have been able to read them without too much trouble.

Another thing that kind of put me off, especially at first, is a very strangely chosen standard pose for Inukai. In his standard pose, he’s giving you the finger. I mean, this fits well in some scenes, sure, but it’s strange to see him standing like that when he’s just speaking normally to someone, lol.

As some might know, Princess Nightmare is the game that was rumoured to be the next license by Hirameki before they went out of VN business. Because of this a small translation group by the name Otome Eternal has taken up the task of fan-translating this game. Unfortunately it looks like the project has stalled somewhat, but I do hope that they will succeed. This is a really good game after all.

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