Blue Rose update
Time to post an update on Blue Rose! The script is nearing its end, and I am nearing my limit… *_*
I have been writing on this story for a little over a year now, most intently the past couple of months, and it has now grown past 105.000 words which means the end result will be more than twice as long as Angelic Orbs. Of course this one also has 5 “capture-able” characters which increases the volume of story by quite a bit.
The first pieces of real, finished art have also started to trickle in! (Mostly because I’m not making it, hah.)
I got a real talented BG artist on the team, and he has made some pretty promising things so far. I’m looking forward to when the parts of script already inserted into renpy will evolve to more than just a black screen with text. I want to show it off… but I should probably wait… <_<;
Character lineart (which I am doing) has also begun taking shape now, you saw a short glimpse of Simon’s sprite in the last blog post. I have some ideas of how to use art in this game that I hope I can pull off.
Hmm making interesting blog posts about a game is hard when art is one of the last things to be produced – no shiny pictures to post…
So… all I really need to get sorted is music. (I’ll be looking for a colourist soon too, but that I’m not as worried about at the moment.)
There is no end to this! OTL