Tag: visual novel

Progress….?

Progress….?

gw_yoko.jpg

I really should update here more. Maybe that could also motivate me a bit.

Something with the complete opposite effect though, is when I come across blogs or sites like this: No Boys Allowed
Looking at that can really make me feel like my game is pure crap 😛 Seriously, just look at those screens with the school and all the girls on the streets…. gah….

I guess something that would really help my game along would be to have some proper backgrounds, instead of just edited photographs. I need a lot of BG’s though… it’s an impossible task, really. I still wonder what I should do about the last two BG’s that I need.

But what about progress on the actual gamemaking? Not much. I have finished a couple of CG’s, and I have just spend quite some time creating a special ‘swoosh’-ing effect for the battle scenes. It’s finally starting to look good, but I am getting worried about the filesize of the picture needed for this effect. If I don’t watch out, this game is going to be way too huge. Oh well, maybe I can do without the effect in the end, if I can’t make it smaller in size. It would look good if I made it work though…

Oh well. Better get back to work.

yoshi_annoyed.jpg

AO – Glass Wings

AO – Glass Wings

gw.jpg
I have been wanting to write a post about the Visual Novel I’m making for some time, so here goes.

‘Glass Wings’ is so far the title for an OELVN (original english language visual novel) that I am making, based on my online comic Angelic Orbs. It will contain 3 paths (Tia, Yoko and Zyra) and be playable even if you haven’t read the comic before.
The story takes place further down the timeline for AO, which means that there will be characters and events mentioned that haven’t happened in the comic yet.

So far progress on the game is going well Continue reading “AO – Glass Wings”

Theme: Overlay by Kaira