Category: Eye of D’akess

The Writing of “The Eye Over Aftbren”

The Writing of “The Eye Over Aftbren”

(This blog post is guest-written by Damien M. Giles, the author of the comic The Eye Over Aftbren! Now that it has finally been released, here’s some of his thoughts and considerations when writing this story:)


Hello, boys and girls, my name is Damien – and I worked on the script for “Ricki is Cool #1” or, after we decided to properly give it a name, “The Eye Over Aftbren”.

I’m invading this blog at the good grace of Lonnie – the artist and owner of Ricki and her setting – because we thought it’d be a nice idea to talk through some of the comic’s ideas and inspiration, act-by-act. Hopefully, anyone who’s read the comic will enjoy it, and go back for a second peek at what they’ve snatched up. 

If you haven’t read it yet – please do! It was a lot of fun to make. Particularly for me because, once the script was done, I simply watched Lonnie’s heavy lifting and clapped my hands together like a monkey with cymbals.

—-

Page 1 (ACT 1 INTRODUCTION)

Panel 1: Open onto an abandoned camp at dusk (where Ricki was raised). The horizon looks prettier than the foreground of the manic tents. [Slightly uphill, to seem imposing?]

Panel 2: Two strangers go up to the camp, one short and one tall. They’re holding something – maybe shovels. [2D silhouette?]

Panel 3: The silhouette of a shovel sticks into the earth, but we don’t see the top of it. It’s low down; the POV is aimed up towards the darkening horizon, and the edge of the camp is a blur.

—-

The intent of this introduction was quite clearly to create mystery. In Eye of D’akess, we see Ricki reluctantly partner with Edmund, but it’s a marriage of convenience – she’s not looking for friends, and it’s just a job to do.

Here, in The Eye Above Aftbren, she seems to be with someone again – but it’s not necessarily business like before.

Trying to translate that in the script was important – and these characters, on the first page, were meant to be strangers. In the script, I called them “TALL” and “SHORT” (sorry Ricki). We don’t know who TALL is, but we find out fairly quickly that SHORT is Ricki, and it seems like they’re both revisiting her past. 

At first, TALL is simply asking questions – he’s not the focus here, and he’s just a prompt to help Ricki narrate; but by the end of the comic, it stands out that TALL is making some judgement calls, and he seemingly has some more depth that won’t be explored in this issue alone.

That’s pretty interesting, I thought, because the question is – why would Ricki come up here at all, let alone with someone else? Who are they? Who is she? What happened? And some of that starts to get answered near the very end…

—-

Page 3 (CHOICE / ACT 2 – CONFLICT)

Panel 1: Like Page 1’s Panel 1 we get another view of the camp, this time during the day. Everything is fixed, alive and busy. Guards are on its edge; children appear to run around and play; adults carry firewood; robed figures read large books.

[Narration]

1. RICKI: But they’d already been beaten by the time I got back. Everyone was angry, and I heard them whispering in class.

2. RICKI: The apprentices could get away with more.

[Narration]

3. TALL: Every class has its favourites. Did the matron like them?

[Narration]

4. RICKI: They kept quiet but they didn’t like them. It was the mages. They liked it when their students did bad things.

—-

To contrast the safety of the dead, we have the lively risk of the living – and that’s an important thing at play here. They’re burying someone out of respect and it’s gruesome, but there’s a certain safety in it. The “threat” here is the past – and I think that a lot of people connect with that.

If you’ve ever walked past a group of teenagers on your way home or to the shops, you might still get snagged by the familiar feeling of being that age and walking around your town or city. Here, I think we’re seeing Ricki get sucked into that – and it’s making her heart race, like it did then.

Who knows what she’s done since then? She could have conquered anything – but this revisiting of the past makes her tense.

It was formative, but as a reader, you have to wonder: Just what – exactly – did it form…? And if you’ve played Eye of D’akess, you’ll know that Ricki certainly isn’t a simple adventurer out on her quest – and at that point, you might start to wonder… Just what – exactly – is this ‘Eye Over Aftbren’?

We’ll explore a few more panels in upcoming posts and look back on the script and its process – maybe that will help to add some depth to the question.

I hope this was interesting to you. See you again?

Eye of D’akess has been released!

Eye of D’akess has been released!

A short-story RPG about a lovecraftian treasure hunt, now available for purchase! Please check it out!

The story centers around two people: Ricki Alena, the girl who has come across the map and begins the search for its secrets, and Edmund Willis, a local young man who decides to help her find her way there.

As the journey takes them from Edmund’s home town and into the untamed wilderness beyond its borders, old secrets long forgotten are uncovered once more. To the depths of the ruins of D’akess…

Check it out on Steam and Itch:

Steam: https://store.steampowered.com/app/2220040/Eye_of_Dakess/

Itch: https://whitecat.itch.io/eye-of-dakess

Trailer:

Eye of D’akess store pages are up!

Eye of D’akess store pages are up!

You can find them on Steam:

https://store.steampowered.com/app/2220040/Eye_of_Dakess/

And Itch.io:

https://whitecat.itch.io/eye-of-dakess

Go give them a wishlist and a follow! 

The finishing touches are now being worked on, with most of the graphics finished and ready. Some final polish on a few maps and some of the menus, as well as effects and sounds in combat are still to be done. But it won’t be long now…

What is Eye of D’akess?

What is Eye of D’akess?

“Do you hear it….?”
“Do you feel it… pulling you ever closer.”
“Calling you towards the one thing… that you must find.”

Eye of D’akess is a small “short story” RPG, focused on letting the player play through a self-contained story in a few hours. 

The Story:

The story centers around two people: Ricki Alena, the girl who has come across the map and begins the search for its secrets, and Edmund Willis, a local young man who decides to help her find her way there.

As the journey takes them from Edmund’s home town and into the untamed wilderness beyond its borders, old secrets long forgotten are uncovered once more. To the depths of the ruins of D’akess…

Gameplay:

A 2D rpg with turn based combat, Eye of D’akess takes the players through level 1 to a maximum of 20 as the characters traverse through the different areas of the game, fighting monsters and navigating their surroundings to reach the end.

When is it out?

Some time this year, 2022!

All the other stuff:

Eye of D’akess is intended as a small rpg story experience that can be played through without spending 10+ hours, and forgetting where you even got to last session. There is no endgame to grind for, nothing that changes on a second playthrough. What you see when you play it to the end the first time is the full and finished experience.

It is also very much a passion project starring one of my own favourite, personal characters going on an adventure – an adventure I can only hope that others will also enjoy taking her on. 

The game is made in RPGmaker MZ, with many of its graphical assets created ground-up by myself. If you ever wonder how such a small game can take a good while to put together, this is why! Don’t try this at home, kids! (Actually, please do. You’ll learn a lot!)

While Eye of D’akess is still under development, you will often find me working on parts of the game live on Twitch, most often on fridays. If you’re curious in any way, feel free to stop by and say hello, and ask any questions you might have!

Until then, please look forward to Ricki and Edmund’s little journey.

End of Mini-RPG January

End of Mini-RPG January

January ended a little while ago, and that meant the end of my little self-imposed deadline to try and knock out a prototype of a mini-rpg in a month! So, how did it go?

Success, more or less? The prototype exists. I ended up spending the last week of December+January on this, simply since I couldn’t wait, and now have a game where the story can be played from start to finish, with an easy boss to punch in the face for the victory screen. It’s an ugly skeleton, it has nothing resembling balance in it, but the story is there with functioning cutscenes, and the combat system and monster encounters are in place as well, along with a few pieces of graphics even. And that’s pretty much what I was aiming for!

Also, it has a name! “Eye of D’akess.”

So what’s up next? The skeleton is in need of a skin, as well as some serious grease in its joints. Hopefully I can sort those last bits out in the very near future, and have my little “rpg short story” ready for the world. And during that time I will also be slowly returning to work on Angelic Orbs as it has been entirely ignored for this past month, and we can’t have that!

Placeholder graphics are great….

All in all taking some time off to work on this has been fun, and I learned a lot. That first week in the holidays was mostly spent on re-acquainting myself with the RPGmaker engine, getting grips on how to make all the little gears turn. During the rest of it I’ve gotten a greater sense of how to approach the parts of a project like this in general, something I’d very much like to make use of again in the future, after this one is done. So I’d say it was generally time well spent – not to mention that I’m excited to actually finish this little story and send it out into the world! I hope you will all enjoy meeting Ricki and playing through her and Edmund’s adventure.

I’ll keep sending out little updates on twitter and the like when some worthwhile progress on this game happens, and there will likely be many streams dedicated to adding said skin to this skeleton as well.

And that’s it for now!

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