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Blue Rose Characters – Tobias

Blue Rose Characters – Tobias

(Now that Blue Rose has been released, let’s get the last two characters introduced!)

It’s time for Tobias’ introduction:

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Tobias is a young hunter who lives alone in the forest. He finds and saves Lena, but in the end they don’t get along very well.

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Don’t underestimate rabbits!!”

Tobias prefers to be alone and generally dislikes soldiers and everything else connected to the war going on in the world outside. As a result he finds it difficult to accept the presence of someone like Lena.

He is also the only chase-able male without some sort of amazing combat skillz.

Blue Rose patch 1.1

Blue Rose patch 1.1

A minor bug prevented a certain CG from being unlocked in the CG gallery. To fix it, simply download this patch and unzip it in the Blue Rose “game” folder:

Click to download!

If it asks to overwrite old files, choose ‘yes’.

Old saves should still function without problems after applying the patch.

Any new orders and downloads of the game are already updated and have this issue fixed, and as such will not need this patch.

Blue Rose full release!

Blue Rose full release!

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The final version of Blue Rose has been released! A demo is now also available, for trying out the novel.

Get it now to experience the story of Lena Ehrenfeldt, the Templar who goes M.I.A in the mountains during a mission to escort an important ambassador. Help solve the mysteries of what happens in the lonely village hidden there, throughout 5 different character routes with each a good or a bad outcome.

The full version of the game also includes extra short stories that are unlocked after playing through the game’s different routes, as well as image and music galleries.

All who bought the beta version will recieve an email with instructions to download the newest version.

[youtube=http://www.youtube.com/watch?v=yzt8LU4oy8c&w=420&h=315]

Getting closer…

Getting closer…

The final version of Blue Rose is coming up, and here are some of the things that will differ from the beta:

– Several instances of typo and grammar mistakes found by testers fixed.

– A flag that didn’t activate properly when aided by Aran in the mountain mission will now do it’s job properly.

– CG and music gallery, as well as a collection of unlockable short stories.

– Finished menus and UI.

– Intro movie.

The final release has not been finished as fast as hoped (as usual), but this gives you all a little longer to get it at a reduced price as well.

Blue Rose status and thanks!

Blue Rose status and thanks!

It’s obvious that I’m not the best at keeping people updated through this blog! But here is a post to assure everyone that Blue Rose is still on track.

I’ve received some really good feedback from those who got the beta so far, thank you very much! The current game is being updated with the bugs and typos you have found, as well as other hiccups here and there. Along with that the last few features are being added. The final release should happen in April.

For those in doubt, the final release will of course be available for free for those who bought the beta. There are also still two characters in the game that have not yet been introduced on this blog – they will make an appearance soon.

Time and place

Time and place

The deadline to participate in the World of Warcraft Tribute artbook from Udon was passed the other day. I made an attempt to participate in this – in spite of not paying attention and therefore only hearing about it when there were 4 days left to submit something in. I still wish I had more time to work on my piece, as there are things I would have liked to put in there, had I more time. But for now all there is to do is hope for the best. Slim chances, I know.

But it also makes me think of something that sometimes crosses my mind after finishing a piece. What if I had heard about this contest earlier, and started working on my piece in good time? It would most definitely have looked completely different. Not because I had more time to work on details and to add things, but because I would have started work with both a different mindset, but also maybe a very different image in my head. Would it really have been better?

I think art depends a lot on the very second you sit down to begin. Even if you make early sketches and plan out your picture, so much of it is decided on that one moment and the state you’re in, if you do it Monday or Tuesday.

I find it a strangely fascinating thought. This picture you’re painting, or the text you’re writing – how would it have looked if you had done it next week instead? Or just a few hours later?

You’ll never really know. At the same time, the thing you are working on exists only in this very second when you put down your pen. Wait, and it will be gone forever, replaced by something else. For better or for worse, that’s another matter entirely!

Blue Rose Beta

Blue Rose Beta

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Blue Rose beta has been released into the wild!

– What exactly is the beta version?

The beta version of Blue Rose is effectively the entire, full game of Blue Rose. It contains the full story, artwork and music that is expected to be in the final version, along with the unlockable short stories for those who complete the five routes in the game, though they won’t be accessible until the first update. It will be available at a cheaper price than the final release.

– What is NOT in the beta?

Some of the polish is missing, as well as proper testing by a larger crowd. Not all menus are fully costumized, so users of Ren’Py will recognise some standard configurations here and there. Some things, like the Gallery, will not be available right away either.

– So why release now?

Because I want all of you to get the chance to get in early, and help test it out! Does it work on your computer? Do you have suggestions or corrections to the text? Then throw all of your comments my way! Even the slightest comments that might seem insignificant are welcome.Post them to me here on the blog, or send me a mail: ltb@the-white-cat.com !

Difficulty in Blue Rose

Difficulty in Blue Rose

In most basic visual novels the difficulty is measured by how easy it is to reach a certain ending or not – to be able to foresee which choices bring you on the right path, and lets you avoid unhappy endings. Some are pretty straightforward, while others present you with a lot of vague and difficult options. It varies what people prefer – some like a challenge and the chance of something unexpected happening, while others would rather just read the story and bring up walkthroughs to make sure they’re heading in the right direction.

So what is the difficulty in Blue Rose like? At this point I’d have to say that it is probably… pretty easy. If you know what character’s story you’re after, then it should be pretty straightforward to get there. You can (usually) see where people are on the map before you go, and the conversational choices aren’t that challenging if you know what is going on.

Personally I don’t mind a challenge in visual novels, but I realise that in Blue Rose the focus has been elsewhere. The choices aren’t meaningless – rather than make it difficult for the player, they simply do just that, give the choice of where you wish to go, and how you want to see things unfold, and no version of the story is any more true than the others.

In that light I don’t think this title is going to really need in-depth walkthroughs when released, just guidelines at most. It is possible to run into a bad end without wanting to, but it shouldn’t take much more than one retry to get it right. One of the character routes also need to be unlocked first, which it will be after seeing just one of the other good endings.

I still hope some people also get to see the ‘bad’ endings, though – especially two of them I personally find to have quite some meaning as well, and I hope the readers will too if they come across them.

Some day in the future I’d like to make something more challenging, in a way that makes sense for the story. But for now I hope people will appreciate this approach as well, and enjoy the different possibilities of the story as they go along.

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