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Deep in the forest….

Deep in the forest….

Hoorray for Photosh… uh, Paintshop Pro.

Since I can’t draw proper BG’s, especially not the amount needed for Glass Wings, I use slightly altered photos all the way. I’ve been able to use pictures I took myself almost all the way through, with a few exceptions inside the mansion.

But not long ago I added a couple of scenes that made me come a couple of BG’s short… and I still have trouble with them. In the end I tried making a photo manipulation for the a scene in one of the paths, where the characters rest at a small ruin in the forest. take a look at the evening version:
forest_ruin_evening.jpg

It looks like a lego-set or something πŸ˜› Oh well, I guess it works… in an odd sort of way….
Obviously I’m no good at photo manips.

I’m still having problems with the last CG for the final battle. In the end I may have to rewrite the whole scene to make it fit whatever I have lying around. *Sigh*…….

Oh, and I’m almost done coding Zyra’s path. That means I can look for a musician in the not so distant future.

PS: I really need to add links for the other Lemmasoft blogs like others have done – I’m sorry >_< It’s just because I’m so lazy…. but I’ll get it done….

Progress….?

Progress….?

gw_yoko.jpg

I really should update here more. Maybe that could also motivate me a bit.

Something with the complete opposite effect though, is when I come across blogs or sites like this: No Boys Allowed
Looking at that can really make me feel like my game is pure crap πŸ˜› Seriously, just look at those screens with the school and all the girls on the streets…. gah….

I guess something that would really help my game along would be to have some proper backgrounds, instead of just edited photographs. I need a lot of BG’s though… it’s an impossible task, really. I still wonder what I should do about the last two BG’s that I need.

But what about progress on the actual gamemaking? Not much. I have finished a couple of CG’s, and I have just spend quite some time creating a special ‘swoosh’-ing effect for the battle scenes. It’s finally starting to look good, but I am getting worried about the filesize of the picture needed for this effect. If I don’t watch out, this game is going to be way too huge. Oh well, maybe I can do without the effect in the end, if I can’t make it smaller in size. It would look good if I made it work though…

Oh well. Better get back to work.

yoshi_annoyed.jpg

Wooo

Wooo

The new site now works again – yay!

I am now going to remove the old pages, and therefore you won’t be able to access the images and comic pages on my site. Sorry, I hope I can completely open up the new site very soon, so all things are accessible again. Still hoping to be finished on monday.

I have also spent a lot of time on link referrals, so you shouldn’t have to worry too much about entering old links.

Well, back to work!

Ao Winter break

Ao Winter break

Merry christmas! πŸ™‚

I am sorry to not have informed you of this sooner – you may have noticed that I am almost two weeks behind with updating AO. This is because I have decided to take a break from updating the comic until next year. This is a break I need to be able to focus more on improving my skills, and catch up with other things. In January I will begin updating again.

For now I have re-uploaded page 17 with shades instead of lineart. Looks like I will keep updating with shades, since most people seem to want it that way πŸ™‚

AO 2 page 17 and 18 (b/w)

AO 2 page 17 and 18 (b/w)

aobw.jpg
Pages 17 and 18 are up.

I need your oppinion! As you may have noticed, these two new pages are both b/w lineart only. I have been considering this for a while, and even though changing styles in the middle of everything is a little weird, I still did it in the end.

Now, what would you prefer?

1) I keep updating as usual with shaded pages, like page 16 is, with the danger of me missing some updates. So far I have been able to keep up pretty well, but it gives me less time to actually draw future pages…..

or

2) I update with these b/w pages, and sometimes I will return and re-upload old pages to new shaded versions (without stalling the actual updating schedule of course). This way consistent updates will be easier, and I may also update with more than one page a time as well.

Now, please don’t reply with “whatever you want/think is best”, because I want to know what you prefer πŸ˜›

AO 2 page 16

AO 2 page 16

Page 16 is now up.

Yay for lame bg shading ^^;
Keeping motivated about getting pages ready for each update can be hard sometimes… Compared to when I was working on my contest entry, I had a set goal back then and got a lot of work done in a short time. Without that, I tend to slack off way too much <_<;; And I haven’t really been able to set another goal that matters.
But I’m still keeping up with my updating schedule, so I guess it’s not a problem πŸ™‚ (yet).

AO – Glass Wings

AO – Glass Wings

gw.jpg
I have been wanting to write a post about the Visual Novel I’m making for some time, so here goes.

‘Glass Wings’ is so far the title for an OELVN (original english language visual novel) that I am making, based on my online comic Angelic Orbs. It will contain 3 paths (Tia, Yoko and Zyra) and be playable even if you haven’t read the comic before.
The story takes place further down the timeline for AO, which means that there will be characters and events mentioned that haven’t happened in the comic yet.

So far progress on the game is going well Continue reading “AO – Glass Wings”

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