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Progress Report

Progress Report

gw_zyra.jpg

NaNoReNo is soon coming to and end, and it’s time for another progress report about the Angelic Orbs game.

When the NaNo month started, I decided to use the deadline to hopefully get the art for the game done. Unfortunately this is not possible. The last few weeks a lot has happened in this house, ultimately resulting in the posibility that we may have to move. Because of that I have been forced to move all my stuff away from where I usually draw, and retreat into my own room until the value of the house has been estimated. And… well, let’s just say that this is a very small room. And it’s hard to draw and colour details with your tablet lying on your lap instead of on the table.

That doesn’t mean that no progress had been made, just that things are going a lot slower than they are supposed to. Here are some stats showing how far things are progressing with the art:

CG lineart: 21/27
CG colour: 14/27
BG: only 1 missing….

A couple of CG’s have been written out of the script. I felt they looked too much like earlier CG’s in the game, and that it would be a general waste. Therefore I have decided to use sprites in those scenes instead. On the other hand that has resulted in Tia’s sprite set growing even bigger, since a few of them needed to be changed for the scene – she’s the character with the most sprites in the game, since she has a few variations.

That last BG is really annoying me now. It is so hard to find a photo matching the last room in the game! Please, if you find a photo free-for-use of a light room, without huge windows and tables in the middle then tell me ^^; It wouldn’t hurt if it looked a bit like a place where one would exhibit things. Oh, and it is inside a mansion….

As for the music, things are going really well. It will probably be finished before the art is!

Chaotic??

Chaotic??

chaotic1.jpg

Today I came upon something odd. I was looking for some info about my Pokemon DS game, and suddenly I saw an article with a picture of a card from a cardgame called “Chaotic”. I almost fell off my chair when I saw it.

I remember Chaotic…. several years ago I wasted some money on a new card game to check it out, for the sole reason that it was something as different as a new danish TCG. The quality wasn’t particularly amazing, and the art really put me off. It was pretty cool that the cards could be used online though, and it introduced some new ideas. As far as I recall, this game didn’t survive for very long.

Looks like this game has now re-appeared in the US last year. The art certainly looks different now – it’s a lot better. It even has its own TV show it seems. Whether the gameplay is anything like in the old days, I don’t know.

I have dug up some of my old cards from my memory box to see if I could find a year of origin anywhere, but with no luck. But this game first came out more than at least 6 years ago I believe. I scanned some pictures for you, since it looks like every trace of the original tcg have disappeared from the net:
chaotic.jpg
Aren’t they terrible? πŸ˜› And these are some of the best ones….

I don’t have any intentions of picking up this game ever, but it did surprise me.
I doubt it will be able to beat Bella Sara though.

After this little trip down memory lane, I’ll get back to the card games I actually care about…..

Whoa!

Whoa!

I was randomly searching through an ebay doujinshi store that someone linked me, and came across the Tsukihime section. And in there, I came across this:

As I looked at that cover and the example pages, I instantly recognised the style, going “OMG!!!!!!” inside my head. I had no idea that “MIX-ISM” was a name that Sekihiko Inui used – and he made a Tsukihime doujinshi??? It’s strange, I guess I have become a bit of a fan since I react this way.

I really want that doujinshi now….

Kyonko-ism

Kyonko-ism

A couple of days ago I was shown a new, strange trend on another board – genderbending the Haruhi cast.

I guess it’s one of those jokes that only work when you already know the characters. In some of the comics in that particular thread show how much the story can change, just because the characters’ genders were reversed πŸ˜› (This is one of my favs)

I even ended up doodling this lame sketch myself after a few bored minutes:
Kyonko

I feel sorry for “Kyonko”…..

Yoko

Yoko

Time for some kind of progress report on the AO game.

Since the only thing I have to do at the moment is finishing the art for the game, there rarely is anything new to talk about. I got a composer to help me with the game a short time ago though (Alessio), and he has sent me a few samples to demonstrate what he’s doing. It sounds great already, so I’m really looking forward to what my game will be like with music and everything in it ^^ (He’s also the first person to actually play the game.)

On the art front I finished the lineart for a couple of Zyra CG’s today, and finally pulled myself together to fix the “front” pose for Yoko. You can see the difference here – I believe it helped a lot:

Now she doesn’t look like a gorilla anymore….. Instead her head looks a bit huge. But I noticed that almost all my sprites have huge heads, so maybe it blends in <_<;;
I also noticed an error on her sideways pose now. Sigh. I don’t know if I will fix it….

Yoko: Why is it always my sprites that are broken….?

Tia: I don’t know…. maybe because Vatina isn’t as used to draw you as the rest of us?

Yoko: …. I have disgraced myself.

Tia: Nah, lighten up Yoko!

…… …….

…..

Tia: Wait, where are you going….?

Tia: Nooo stop Yoko! let go of that sword!

A new milestone reached!

A new milestone reached!

Yesterday I finished inserting the script and programming of AO: Glass Wings! Yay!

All that is left now is (a lot of) art, and of course the music. This will probably take a while, since I’m really slow a colouring…. but at least I have a working game now, that’s kind of amazing.

And now for the fun stuff – the Lint report:

The game contains 4889 screens of dialogue.
These screens contain a total of 50443 words.
For an average of 10.3 words per screen.
The game contains 17 menus.

I didn’t know it would reach 50.000 words, so I’m very pleased with that ^^ And a very short scene still need to be fixed and re-inserted, but it won’t change a lot.

Here’s some W.I.P art for you:
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New stuff

New stuff

And so I actually went ahead and added the Lemmasoft blog links πŸ™‚ Go check them out! Some of them have some really great stuff – better things than what you’ll find here, at least.

I also added a seperate page for Glass Wings, since that is primarily what this blog is for now. You can find the link up in the banner. There’s not much interesting stuff to read atm though, especially not if you already know about the project….

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